Epic's Francois Antoine and Zak Parrish give a behind-the-scenes look into the Infiltrator real-time demonstration to show how artists can build a 3D volume texture explosion using Unreal Engine 4 technology. <br /> <br />Like, share and leave a comment to this video! <br /> <br />► XboxViewTV on Facebook: http://facebook.com/XboxViewTV <br />► XboxViewTV on Twitter: http://twitter.com/XboxViewTV <br />► Subscribe to XboxViewTV: http://goo.gl/SRfoq